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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2017012861
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of executing performance that satisfies responsiveness requested when performance is executed.SOLUTION: When starting a sub control board, a sub CPU transfers sound data of a sound type "file" set to a type "1" that has many opportunities to be transferred to a DSP, from a sub ROM to an audio RAM, and causes the audio RAM to store them. When acquiring request registration information for executing sound data set to the type "1" in sound performance execution processing, the sub CPU generates access reproduction request information for requesting the DSP to execute the sound data stored in the audio RAM. Further, when acquiring request registration information to execute sound data set to a type "2", the sub CPU generates access reproduction request information for requesting the DSP to execute the sound data, while acquiring the sound data from the sub ROM.SELECTED DRAWING: Figure 95

Inventors:
KOYAMA YOICHI
KYOHO KAZUSHIGE
Application Number:
JP2016207502A
Publication Date:
January 19, 2017
Filing Date:
October 24, 2016
Export Citation:
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Assignee:
UNIVERSAL ENTERTAINMENT CORP
International Classes:
A63F5/04; A63F7/02
Domestic Patent References:
JP2015136370A2015-07-30
JPH11333109A1999-12-07
JP2009153808A2009-07-16
JP2005137897A2005-06-02
JP2007147818A2007-06-14
JP2004313767A2004-11-11
JP2005177093A2005-07-07
JP2011024992A2011-02-10
Attorney, Agent or Firm:
Gunichiro Ariga