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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2017018714
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of adding new control by restraining compression of capacity of a storage area for storing predetermined control information.SOLUTION: Data in a first work area 2160 are updated by a program in a first control area 2110, and are only referenced and are not updated by a program in a second control area 2210. Data in a second work area 2260 are updated by the program in the second control area 2210, and are only referenced and are not updated by the program in the first control area 2110. Provided are an input port that is referenced by the program in the first control area 2110 but is not referenced by the program in the second control area 2210, and an output port that is updated by the program in the first control area 2110 but is not updated by the program in the second control area 2210. Thus, mutual update information can be referenced, and mutual programs can be utilized each other, while ensuring independence of both.SELECTED DRAWING: Figure 33

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Inventors:
WATANABE NAOYUKI
Application Number:
JP2016211892A
Publication Date:
January 26, 2017
Filing Date:
October 28, 2016
Export Citation:
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Assignee:
KYORAKU SANGYO CO LTD
International Classes:
A63F5/04
Domestic Patent References:
JP2015061442A2015-03-30
JP2014239935A2014-12-25
JP2015013155A2015-01-22
JP2012250131A2012-12-20
JP2009000562A2009-01-08
JP2002000878A2002-01-08
JP2006310840A2006-11-09
JP2012106136A2012-06-07
Attorney, Agent or Firm:
Ebisu International Patent Office



 
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