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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2017038874
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine which can display an adjustment condition of a presentation adjustment in accordance with a request from a player, while suppressing a decline of presentation effect of a specific presentation, and which thereby can enhance amusement of games.SOLUTION: A sound volume condition display image VL is displayed irrespective of an action of a player (presence or absence of an operation to a stick controller 31A) in a first state (e.g., a game state other than during a super ready-to-win presentation), and therefore the sound volume condition display is always visible in the first state. Further, in a second state (e.g., a game state during a super ready-to-win presentation) in which a specific presentation (e.g., a super ready-to-win presentation) is performed, the sound volume condition display image VL is made invisible, and if the player's action is received, the sound volume condition display image VL is displayed until a predetermined period elapses. Thereby, it is possible to display the sound volume condition display in accordance with the request of the player while suppressing a decline of the presentation effect of the specific presentation. Accordingly, amusement of games can be enhanced.SELECTED DRAWING: Figure 29

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Inventors:
OGURA TOSHIO
SAKADO JUNICHI
IWAMOTO TAKAHIRO
Application Number:
JP2015164127A
Publication Date:
February 23, 2017
Filing Date:
August 21, 2015
Export Citation:
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Assignee:
SANKYO CO
International Classes:
A63F7/02
Domestic Patent References:
JP2015139469A2015-08-03
JP2005288020A2005-10-20
Attorney, Agent or Firm:
Kimura Mitsuru
Kei Sakurada
Kazuyuki Sugimoto
Suzuki Hiromasa



 
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