Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2017051667
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of providing an effective performance tailored to a customer by changing a performance content according to input/non-input of information related to a player.SOLUTION: In a round performance display, when a player specific flag YF is OFF by transmission of a player-specific password from a cellular phone 200 (No in a step S1351), the game machine acquires a message for a player unspecified state from a player unspecified state message table 25a of a round performance message table 25 (a step S1353). When the player specific flag YF is ON (Yes in the step S1351), the game machine acquires a message for a player specific state from a player specific state message table 25b (a step S1352) and displays the message at a lower part of a round performance screen respectively (a step S1354).SELECTED DRAWING: Figure 13
Inventors:
HAYAKAWA KEIICHI
Application Number:
JP2016239970A
Publication Date:
March 16, 2017
Filing Date:
December 12, 2016
Export Citation:
Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F7/02; A63F5/04
Domestic Patent References:
JPH08229203A | 1996-09-10 | |||
JP2002200283A | 2002-07-16 | |||
JP2004089559A | 2004-03-25 | |||
JPH08336657A | 1996-12-24 |
Attorney, Agent or Firm:
Mitsuo Kawaguchi
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