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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2017051687
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine which allows even a player who is unaccustomed to spot pressing to perform a game without unease.SOLUTION: A game machine of the invention comprises display column performance means for displaying a combination of specific patterns on a specific line which extends over plural display columns, in a period of acceleration processing of variable display means which is performed in start time of a next unit game of a unit game in which a specific condition is established. When a combination of special patterns for shifting a game state to a special game state in which a game state with notification performed by notification means is generated, cannot be displayed and stopped on a determination line, and when a combination of patterns other than the combination of special patterns is stopped and displayed on the determination line, the display column performance means performs a performance for displaying the combination of the special patterns on the specific line which extends over the plural display columns, in a period of acceleration processing of a next unit game of a unit game in which the combination of the special patterns cannot be stopped and displayed on the determination line.SELECTED DRAWING: Figure 92

Inventors:
ITO TAKAHIRO
SAKURAI WATARU
Application Number:
JP2016241862A
Publication Date:
March 16, 2017
Filing Date:
December 14, 2016
Export Citation:
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Assignee:
UNIVERSAL ENTERTAINMENT CORP
International Classes:
A63F5/04
Domestic Patent References:
JP2011067291A2011-04-07
JP2011072332A2011-04-14
JP2012161574A2012-08-30
JP2013022097A2013-02-04
JP2012130532A2012-07-12
JP2013006076A2013-01-10
Attorney, Agent or Firm:
Shinto International Patent Office



 
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