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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2017051689
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To highly efficiently provide natural and rich scenario development when a game machine executes a storyline performance.SOLUTION: A scenario management part 221a manages a plurality of scenarios of a performance progressing across a plurality of games. A scenario display control part 221b selects a scenario from the plurality of scenarios managed by the scenario management part 221a and executes display control along the selected scenario. When a prescribed transfer condition is satisfied, a scenario transfer part 221c selects a scenario including transfer destination scenario elements, in which at least a part of an image of a performance screen is in common with a transfer origin scenario element as a currently-displaying scenario element, as a transfer destination scenario. When the transfer destination scenario is selected, the scenario display control part 221b executes display control along the transfer destination scenario from the transfer destination scenario element.SELECTED DRAWING: Figure 4

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Inventors:
SAITO HAJIME
HANAOKA SAORI
TAMURA AKINORI
FUJIWARA KOTA
KUROKI YASUYUKI
Application Number:
JP2016243117A
Publication Date:
March 16, 2017
Filing Date:
December 15, 2016
Export Citation:
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Assignee:
KPE INC
International Classes:
A63F5/04
Domestic Patent References:
JP2013085648A2013-05-13
JP2013208282A2013-10-10
JP2006075432A2006-03-23
JP2007260163A2007-10-11
JP2013081614A2013-05-09
JP2012183400A2012-09-27
JP2003000809A2003-01-07



 
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