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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2017051708
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To enhance fun of a notification performance.SOLUTION: In a configuration including performance execution means for executing a first notification performance for instructing operation of stop operation means at a specific pattern from among a plurality of kinds of patterns of variable display means by an instruction voice, and for executing a second notification performance for instructing operation of the stop operation means in specific operation order but preventing instruction of operation of the stop operation means at a specific pattern in a specific game state, a game machine includes sound processing means capable of reproducing a specific sound over respective games in a specific game state and reproducing different effect sounds between when stop operation means is operated according to an instruction in the first notification performance and when the stop operation means is operated according to an instruction in the second notification performance.SELECTED DRAWING: Figure 27

Inventors:
IKEDA YOKO
Application Number:
JP2016244177A
Publication Date:
March 16, 2017
Filing Date:
December 16, 2016
Export Citation:
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Assignee:
KYORAKU SANGYO CO LTD
International Classes:
A63F5/04
Domestic Patent References:
JP2011142928A2011-07-28
JP2017051709A2017-03-16
JP2005253512A2005-09-22
Other References:
"蝶々乱舞", パチスロ必勝ガイドMAX 2011年7月号, JPN6017027245, 1 July 2011 (2011-07-01), pages 56 - 59, ISSN: 0003872249
"「政宗」", パチスロ攻略マガジン 2011年10月号, vol. 第20巻, JPN6018006484, 7 September 2011 (2011-09-07), pages 20 - 27, ISSN: 0003872248
Attorney, Agent or Firm:
Hitoshi Suzuki
Masato Ikeda



 
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