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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2017051709
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To suppress inconvenience of preventing instruction voice from being heard in a specific sound.SOLUTION: A game machine includes performance execution means for executing a first instruction performance for instructing operation of stop operation means at a specific pattern from among a plurality of kinds of patterns of variable display means by an instruction voice, and for executing a second instruction performance for instructing operation of the stop operation means in specific operation order but preventing instruction of operation of the stop operation means at a specific pattern in a specific game state. In the above configuration, the game machine includes sound processing means for reproducing a specific sound over respective games in a specific game state, reproducing a specific sound with first volume in a second instruction performance, and reproducing a specific sound with second volume that is smaller than the volume of the instruction voice in the first instruction performance and is smaller than the first volume.SELECTED DRAWING: Figure 77

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Inventors:
IKEDA YOKO
Application Number:
JP2016244178A
Publication Date:
March 16, 2017
Filing Date:
December 16, 2016
Export Citation:
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Assignee:
KYORAKU SANGYO CO LTD
International Classes:
A63F5/04
Domestic Patent References:
JP2011142928A2011-07-28
JP2017051708A2017-03-16
Other References:
"蝶々乱舞", パチスロ必勝ガイドMAX 2011年7月号, JPN6017027247, 1 July 2011 (2011-07-01), pages 56 - 59, ISSN: 0003743849
Attorney, Agent or Firm:
Hitoshi Suzuki
Masato Ikeda



 
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