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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2017080503
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To execute a reel performance without any time limitation.SOLUTION: A game machine determines whether or not to execute a reel performance with an initial game start executed in the state where an AT is put in motion and, when determining to execute the reel performance, determines the number of times of executing the reel performance. When determining the number of times of executing the reel performance, the game machine first determines a loop ratio, then, determines whether or not to add the number of times of executing the reel performance on the basis of the loop ratio, and repeats the determination until determining not to add the execution number. When having determined the execution number of reel performance, the game machine calculates a total time required for the execution of a series of reel performance for the execution number by multiplying the execution number of reel performance by the time required for a single reel performance. The game machine defines a freeze state where a reel stop operation is not accepted for the total time required, and repeatedly performs the reel performance during the freeze state.SELECTED DRAWING: Figure 5

Inventors:
MORISATO HIROBUMI
Application Number:
JP2017002525A
Publication Date:
May 18, 2017
Filing Date:
January 11, 2017
Export Citation:
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Assignee:
OLYMPIA KK
International Classes:
A63F5/04
Domestic Patent References:
JP6076669B22017-02-08
JP2010246582A2010-11-04
JP6076669B22017-02-08
JP2010246582A2010-11-04
Attorney, Agent or Firm:
Kobayashi International Patent Office



 
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