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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2017086699
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine in which a player can easily feel increase in an acquisition number by a big win (jackpot) game.SOLUTION: In a game area, a variable start winning device 28, a first variable winning device 30, and non-electric winning devices 220, 230 are provided. The variable start winning device 28 substantially prohibits an entrance of a game ball in a normal game state and in a big win game state, and enables an entrance of a game ball in a time-shortening game state. The first variable winning device 30 prohibits an entrance of a game ball in the normal game state and in the time-shortening game state, and enables an entrance of a plurality of game balls related to a put-out of prize balls in the big win game state. The non-electric winning devices 220, 230 are opened by the own weight of a game ball entered the variable start winning device 28 to allow an entrance of a game ball related to a put-out of prize balls, and are closed by the own weight of a game ball entered themselves to prohibit an entrance of a game ball.SELECTED DRAWING: Figure 4

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Inventors:
ORIHARA KENSUKE
Application Number:
JP2015223353A
Publication Date:
May 25, 2017
Filing Date:
November 13, 2015
Export Citation:
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Assignee:
HEIWA CORP
International Classes:
A63F7/02
Domestic Patent References:
JP2008272066A2008-11-13
JP2014121402A2014-07-03
JP2015084885A2015-05-07
JP2006026260A2006-02-02
JP2014121399A2014-07-03
JP2008212497A2008-09-18
Attorney, Agent or Firm:
Naoshi Yoneyama



 
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