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Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2017121492
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of achieving persistence of game amusement by causing a continuation of the game amusement even after an MB (middle bonus) game is finished.SOLUTION: When a symbol combination corresponding to an MB (middle bonus) combination is aligned in symbol display means, an MB game is activated and by game state control means, an RT (replay time) activated state is caused to occur where a probability of replay game activation means causing an activation of a replay game is high. The RT activated state is caused to be finished if a symbol combination corresponding to a CB (challenge bonus) combination is aligned by the game state control means in the symbol display means while the MB game is being activated and thereby the CB game is caused to be activated (S103 and S104). However, if a symbol combination corresponding to the CB combination is not aligned in the symbol display means while the MB game is being activated and thereby the CB game is not caused to be activated, the RT activated state is caused to be continued after the MB game is finished.SELECTED DRAWING: Figure 18

Inventors:
FUJISAKI HIDEKI
MIYAZAKI MAKOTO
Application Number:
JP2017016395A
Publication Date:
July 13, 2017
Filing Date:
February 01, 2017
Export Citation:
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Assignee:
UNIVERSAL ENTERTAINMENT CORP
International Classes:
A63F5/04
Domestic Patent References:
JP2006034536A2006-02-09
JP2005205190A2005-08-04
JP2006006683A2006-01-12
JP2007000414A2007-01-11
JP2006167306A2006-06-29
JP2006034536A2006-02-09
JP2005205190A2005-08-04
JP2006006683A2006-01-12
JP2007000414A2007-01-11
JP2006167306A2006-06-29
Attorney, Agent or Firm:
Tas Meister International Patent Office