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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2017140540
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine enhancing a player's amusement for games by giving variations to transition of states.SOLUTION: A dummy combination 1 and a dummy combination 2 are combinations that are won in an internal lottery simultaneously with a correct answer combination 1 and/or a correct answer combination 2, and if a first stop operation is performed to a reel where the dummy combination 1 or the dummy combination 2 is not to be established, the correct answer combination 1 or the correct answer combination 2 is to be established. Further, even when the dummy combination 1 or the dummy combination 2 is established in a general game state, or in an RT2 operation state, different from when a fall combination 1 or a fall combination 2 is established, a transition of a game state is not to be performed.SELECTED DRAWING: Figure 23

Inventors:
MIYAMOTO EIJI
KURODA TADATAKA
Application Number:
JP2017106865A
Publication Date:
August 17, 2017
Filing Date:
May 30, 2017
Export Citation:
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Assignee:
UNIVERSAL ENTERTAINMENT CORP
International Classes:
A63F5/04
Domestic Patent References:
JP2006204798A2006-08-10
JP2007167690A2007-07-05
JP2007330633A2007-12-27
JP2006204799A2006-08-10
Attorney, Agent or Firm:
Toshiki Ichihashi



 
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