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Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2017140543
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide game machine designed such that a game player can be amused by a game to the last without leaving any game mediums, such as medals, in the hand of the game player.SOLUTION: In a slot machine 10 corresponding to three bets at the maximum, when a game is carried out with one or two bets, a cherry bell prize requiring three medals to be put out is set as a winning candidate, and this candidate probability is highly set. By virtue of this, if one or two medals remains in the hand of a game player, the game player is caused to expect the putting out of three medals due to the establishment of the cherry bell winning and, at the same time, the player is allowed to carry out one game by inserting one or two medals remaining in the hand of the game player. Accordingly, when three medals are put out by the establishment of the cherry bell winning, the game player can carry out one more game by inserting the three medals while also expecting BB winning establishment. Therefore, the game player can enjoy the game to the last without leaving any medals in the hand of the game player.SELECTED DRAWING: Figure 7

Inventors:
KANO TATSUYOSHI
Application Number:
JP2017107251A
Publication Date:
August 17, 2017
Filing Date:
May 30, 2017
Export Citation:
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Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F5/04
Domestic Patent References:
JP5835295B22015-12-24
JP2008099791A2008-05-01
Attorney, Agent or Firm:
Shinichiro Okada



 
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