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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2017148155
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To enhance an amusement when a game medium enters a general winning area.SOLUTION: A game machine is configured so that, every ball entry time to a general winning hole, a number of a button icon displayed on an image display device is increased one by one. According to a number of the button icon displayed, kinds of a suggested operation mode and a specific performance are different, for example, in a state in which two or more button icons are displayed, with a condition in which variable display is executed in a variation pattern in which a variation time is 8 seconds or more, a performance control CPU performs notification to a player so as to perform each pattern stop operation for stopping each decoration pattern in the order of a left pattern, right pattern, and middle pattern, then according to an operation of the player, when a pseudo continuous pattern is temporarily stopped as the middle pattern, a re-variation performance is executed.SELECTED DRAWING: Figure 34

Inventors:
OGURA TOSHIO
KAWAHARA KEI
Application Number:
JP2016031708A
Publication Date:
August 31, 2017
Filing Date:
February 23, 2016
Export Citation:
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Assignee:
SANKYO CO
International Classes:
A63F7/02
Attorney, Agent or Firm:
Motonari Tomisaki
Tsutomu Yamada



 
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