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Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2017217030
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine which does not make a player discontent even when shift to another game is determined while making the player apprehensive (a feeling of anxiety) or excited (a feeling of exaltation) that shift to another game may be determined before reaching a cancellation game section.SOLUTION: By at least consuming a first game in a predetermined prescribed cancellation game section, shift from the first game to a second game is determined. The cancellation game section is divided into a plurality of game sections. In the plurality of game sections, a prescribed termination condition is determined every game section and, by satisfying the prescribed termination condition, shift to a next game section occurs. Shift from the first game to a third game is determined before the termination condition in a prescribed game section among the plurality of game sections is satisfied. When the first game is returned after the third game is over, the first game is started again from the beginning of the prescribed game section when the shift to the third game has been determined.SELECTED DRAWING: Figure 9

Inventors:
NOZAKI TOSHIHIKO
Application Number:
JP2016111285A
Publication Date:
December 14, 2017
Filing Date:
June 02, 2016
Export Citation:
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Assignee:
YAMASA KK
International Classes:
A63F5/04
Domestic Patent References:
JP2016097196A2016-05-30
JP2013236702A2013-11-28
JP2016049293A2016-04-11
JP2016019694A2016-02-04
JP2015116349A2015-06-25
JP2008264150A2008-11-06
JP2016055031A2016-04-21
JP2012070864A2012-04-12
Attorney, Agent or Firm:
Patent Service Corporation Taiyo International Patent Office
Hiromichi Kuroda