Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2018008129
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine enabling a player to see dynamic display of identification information to the end without losing interest.SOLUTION: When a variable performance results in a jackpot, a first accessory 87 is operated at arbitrary timing when the variable performance is in a ready-to-win state, and one-time notification for showing that the probability resulting in a jackpot is 100% is executed. After completion of the one-time notification, a third pattern display device 81 displays a performance selection image 81a for enabling a player to select a performance pattern (ready-to-win pattern) to be displayed hereafter. The player selects a ready-to-win type to be displayed on the third pattern display device 81 from among three ready-to-win types displayed in the performance selection image 81a. A variable performance is executed by the selected ready-to-win type.SELECTED DRAWING: Figure 12
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Inventors:
ONO HIDEAKI
Application Number:
JP2017201860A
Publication Date:
January 18, 2018
Filing Date:
October 18, 2017
Export Citation:
Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP5874605B2 | 2016-03-02 | |||
JP2010125209A | 2010-06-10 | |||
JP2012130818A | 2012-07-12 | |||
JP2011125549A | 2011-06-30 | |||
JP2012165945A | 2012-09-06 |
Attorney, Agent or Firm:
Shinichiro Okada