Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2018015165
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a slot machine, determining, in a main control board side, a shift to an advantageous section, which can appropriately carry out processing related to the determination of the shift to the advantageous section within a range of a constant memory capacity.SOLUTION: When a value of a "_FL_ACTION" is "0" (at an accessory non-activation moment; "No" in a step S1323), and a value of a "_NB_CND_BNS" is "0" (during not internal; "Yes" in a step S1324), and a value of a "_NB_CND_AT" is "0" (normal section; "Yes" in a step S1325), proceeding to a step S1326 is carried out, and an advantageous section shift lottery is carried out. In the advantageous section shift lottery, when a random number value belongs to a predetermined range, it is determined to shift to an advantageous section. An accessory which is won when a random number value belongs to the predetermined range, is identical in a first game state and in a second game state.SELECTED DRAWING: Figure 120
Inventors:
MATSUDA KENJI
Application Number:
JP2016146822A
Publication Date:
February 01, 2018
Filing Date:
July 26, 2016
Export Citation:
Assignee:
SAMMY CORP
International Classes:
A63F5/04
Domestic Patent References:
JP2016101387A | 2016-06-02 | |||
JP2014150925A | 2014-08-25 | |||
JP2014046017A | 2014-03-17 | |||
JP2015163123A | 2015-09-10 | |||
JP2008272057A | 2008-11-13 | |||
JP5923203B1 | 2016-05-24 |
Attorney, Agent or Firm:
Tadashi Nakamura
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