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Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2018042897
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To further enhance interest in a game in a game machine for starting an advantageous state by satisfying a predetermined shift condition for triggering a shift to an advantageous state to a player.SOLUTION: A third putout expectation value putout to a player when only an ART state is played is configured to be lower than a second putout expectation value putout to the player when a game is played based on a bonus state and the ART state while the putout expectation value is configured to be higher than a first putout expectation value put out to the player when only the bonus state is played. An average putout expectation value of the first putout expectation value and the second putout expectation value is configured to be the same as or nearly the same as the third putout expectation value.SELECTED DRAWING: Figure 14

Inventors:
SUZUKI MASACHIKA
Application Number:
JP2016181719A
Publication Date:
March 22, 2018
Filing Date:
September 16, 2016
Export Citation:
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Assignee:
KYORAKU SANGYO CO LTD
International Classes:
A63F5/04
Attorney, Agent or Firm:
Ebisu International Patent Office