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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2018051161
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of reducing a necessary data capacity.SOLUTION: A game machine comprises: state shift means for sifting a game state among a plurality of game states; and presentation control means for shifting a presentation state of a presentation device among a plurality of presentation states. If a shift mode of a game state to be shifted to a specific state is a first shift mode, in the specific state, the presentation control means makes the presentation device to be in a first presentation state, and if in a second shift mode different from the first shift mode, in the specific state, the presentation control means makes the presentation device to be in a second presentation state.SELECTED DRAWING: Figure 8

Inventors:
ICHIKAWA GINJI
IMAI TAKAO
TAKEMOTO HIRONORI
SENUMA TARO
YAMADA SHIGEKI
HIDAKA SHIGEYUKI
KOMAI SHINNOSUKE
KAWAE DAISUKE
SUZUKI KYO
KAMATA YOSHIKAZU
IWAI HIDEKI
KUDO KIYOHIRO
ADACHI YUMA
OKANO KOTARO
YAMAMOTO KOTA
FURUHASHI NAOKI
Application Number:
JP2016193452A
Publication Date:
April 05, 2018
Filing Date:
September 30, 2016
Export Citation:
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Assignee:
OLYMPIA KK
International Classes:
A63F5/04
Domestic Patent References:
JP2014140499A2014-08-07
JP2017099762A2017-06-08
JP2006000217A2006-01-05
JP2009022532A2009-02-05
Attorney, Agent or Firm:
Kazuo Chikajima
Takashi Daejeon