Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2018075085
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine which can improve the amusement of a game performance.SOLUTION: A pachinko game machine includes performance execution means which can carry out, by displacing a suggestion index (such as a cursor C in a meter image M), a first performance (for example, a first mode displaying a meter image M on a part of an image display unit 5) and a second performance (for example, a second mode representing a meter using the cursor C on a full screen of a display screen of the image display unit 5) which can suggest whether or not it is controlled to an advantageous state (for example, a big winning game state). The performance execution means can carry out a shift from the first performance to the second performance. The suggestion index in the second performance shifted from the first performance can be displayed in a position according to a displacement result of the suggestion index in the first performance.SELECTED DRAWING: Figure 12
Inventors:
OGURA TOSHIO
MAYUZUMI NAOTO
MAYUZUMI NAOTO
Application Number:
JP2016217519A
Publication Date:
May 17, 2018
Filing Date:
November 07, 2016
Export Citation:
Assignee:
SANKYO CO
International Classes:
A63F7/02
Domestic Patent References:
JP2016083235A | 2016-05-19 | |||
JP2012200477A | 2012-10-22 | |||
JP2014079362A | 2014-05-08 | |||
JP2012236068A | 2012-12-06 | |||
JP2011015718A | 2011-01-27 |
Attorney, Agent or Firm:
Kimura Mitsuru
Kei Sakurada
Kazuyuki Sugimoto
Suzuki Hiromasa
Kei Sakurada
Kazuyuki Sugimoto
Suzuki Hiromasa
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