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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2018075102
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a technology to further enhance amusement properties of a game.SOLUTION: A game machine includes: a special symbol determination part for determining whether or not to perform a special game advantageous to a player when a predetermined condition is established; a special symbol variation control part for, after variably displaying a symbol, displaying the symbol in a stationary manner in a mode to indicate a determination result based on the result of determination by the special symbol determination part; an RAM capable of storing the rights of the determination by the special symbol determination part up to a predetermined number as an upper limit when the predetermined condition is established while the symbol is variably displayed by the special symbol variation control part; prior determination means for pre-determining whether or not a special game is determined to be performed by the special symbol determination part prior to the determination by the special symbol determination part; and a performance control part capable of executing a first prior determination performance, which is a performance on the basis of a prior determination result by the prior determination means, and can be executed before the number of the rights reaches the predetermined number, and a second prior determination performance that can be executed when the number of the rights reaches the predetermined number.SELECTED DRAWING: Figure 30

Inventors:
WATANABE NAOYUKI
Application Number:
JP2016217610A
Publication Date:
May 17, 2018
Filing Date:
November 07, 2016
Export Citation:
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Assignee:
KYORAKU SANGYO CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2016154786A2016-09-01
JP2016034507A2016-03-17
JP2016036682A2016-03-22
JP2015159882A2015-09-07
JP2016123478A2016-07-11
Attorney, Agent or Firm:
Jiro Kobe
Yukio Iyoda
Fumio Ogata



 
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