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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2018075130
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine enabling a player to continue games with a sense of expectation, even if in a so-called non-permissive section where a presentation capable of suggesting a stop operation order is not permitted.SOLUTION: A second permissive presentation section is formed so as to have a greater possibility of giving profits than a non-permissive presentation section or a first permissive presentation section, and in the first permissive presentation section, if a prescribe shift condition is satisfied, a shift to the non-permissive presentation section can be made. In the non-permissive presentation section, a lottery can be performed for determining whether or not to be shifted to the first permissive presentation section or the second permissive presentation section. If the lottery is won, a shift to the first permissive presentation section or the second permissive presentation section is formed to be possible.SELECTED DRAWING: Figure 7

Inventors:
YAMAMOTO TAKESHI
SAITO KYOICHI
MATSUNO RYOHEI
SATAKE TERUYA
Application Number:
JP2016217909A
Publication Date:
May 17, 2018
Filing Date:
November 08, 2016
Export Citation:
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Assignee:
YAMASA KK
International Classes:
A63F5/04
Domestic Patent References:
JP2014030538A2014-02-20
JP2014083099A2014-05-12
JP2013146400A2013-08-01
JP2014050444A2014-03-20
JP2017140311A2017-08-17
Attorney, Agent or Firm:
Patent Service Corporation Taiyo International Patent Office



 
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