Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2018075457
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of preventing a random number allowing a lottery to be won from being acquired fraudulently and easily.SOLUTION: A main control device 101 mounts a microcomputer mainly including a CPU 102, namely arithmetic processing means. The CPU 102 is connected to a first clock circuit 103, an I/O port 104, a basic random number generator 150 for generating a basic random number, and the like in addition to a power unit 91 via an internal bus. In this case, when a start command occurs, the CPU 102 performs processing for subtracting a value of a delay counter up to 0, and outputs a latch signal for latching a count value to the basic random number generator 150 after the value of the delay counter becomes 0.SELECTED DRAWING: Figure 9
Inventors:
NASU TAKASHI
SEKIGUCHI SHUNICHI
SATO MASAMITSU
HAMASHIMA YASUHARU
SEKIGUCHI SHUNICHI
SATO MASAMITSU
HAMASHIMA YASUHARU
Application Number:
JP2018014346A
Publication Date:
May 17, 2018
Filing Date:
January 31, 2018
Export Citation:
Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F5/04
Domestic Patent References:
JP5590276B2 | 2014-09-17 | |||
JP2003320074A | 2003-11-11 | |||
JP2007202648A | 2007-08-16 | |||
JP2005218714A | 2005-08-18 | |||
JP2006289009A | 2006-10-26 | |||
JP2005124896A | 2005-05-19 |
Attorney, Agent or Firm:
Junichi Shibata