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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2018094190
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a technique for preventing occurrence of misidentification relating to a game.SOLUTION: If a performance image, which includes a watermelon display object indicating a watermelon pattern and a red cherry display object indicating a red cherry pattern, is displayed on a liquid crystal display in a situation in which a reel under rotation exists when a watermelon is won in an internal lottery, deletion timing for deleting the red cheery display object from the performance image while allowing the watermelon display object to remain is set. When the deletion timing is set to timing before all reels stop, the red cheery display object is deleted from the performance image regardless of a game result at the set timing. When the deletion timing is set to timing after all the reels stop, the red cherry display object is deleted from the performance image at set timing with the proviso that the watermelon is won in a situation in which all the reels stop, and the red cherry display object is not deleted from the performance image when the watermelon is not won.SELECTED DRAWING: Figure 11

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Inventors:
TSUZUKI TAKAHIRO
NAGASAWA TAKASHI
Application Number:
JP2016242961A
Publication Date:
June 21, 2018
Filing Date:
December 15, 2016
Export Citation:
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Assignee:
OLYMPIA KK
International Classes:
A63F5/04
Domestic Patent References:
JP2007268207A2007-10-18
JP2010240214A2010-10-28
JP2014147640A2014-08-21
JP2017086165A2017-05-25
JP2006238950A2006-09-14
Attorney, Agent or Firm:
Hiroaki Hara
Kenichi Takeuchi



 
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