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Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2018117982
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To increase an interest in a game.SOLUTION: A sub control section executes a suggestive performance which makes a progress in a plurality of steps using a first performance effect LED, second performance effect LED, third performance effect LED, and fourth performance effect LED which can display a plurality of types of colors. The sub control section, as the suggestive performance, turns off the fourth performance effect LED and turns all the remaining performance effect LEDs in blue as a first step when the number of AT games given is 49 games or less, turns off the fourth performance effect LED and turns all the remaining performance LEDs in red as a second step when the number of AT games given is between 50 and 99, and turns on all the performance effect LEDs in blue and red alternately as a third step when the number of AT games given is 100 or more.SELECTED DRAWING: Figure 7

Inventors:
OGURA TOSHIO
HIRATA SEIYA
Application Number:
JP2017013183A
Publication Date:
August 02, 2018
Filing Date:
January 27, 2017
Export Citation:
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Assignee:
SANKYO CO
International Classes:
A63F5/04
Domestic Patent References:
JP2000126364A2000-05-09
JP4883722B22012-02-22
JP2002045490A2002-02-12
JPH10263142A1998-10-06
JP2016131876A2016-07-25
JP2016154738A2016-09-01
JP5274874B22013-08-28
JP2014184089A2014-10-02
Attorney, Agent or Firm:
Kimura Mitsuru
Kei Sakurada
Kazuyuki Sugimoto
Suzuki Hiromasa