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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2018126557
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To suppress a player to get bored of a game at an early stage.SOLUTION: An imparted pattern showing information on a win/lose determination result of an identification pattern to be stopped and displayed is imparted to one pattern of the identification pattern composed of a plurality of pattern rows before the win/lose determination result is displayed to the one pattern of the identification pattern. Thereby, a player can know a win/lose determination result to be shown in an identification pattern in advance, by imparting an imparted pattern to one pattern of the identification pattern. Therefore, the player can have an interest in not only the identification pattern but also imparting of the imparted pattern, and it is possible to suppress the player to get bored of the game at an early stage.SELECTED DRAWING: Figure 6

Inventors:
TAMURA NOBUYUKI
Application Number:
JP2018076156A
Publication Date:
August 16, 2018
Filing Date:
April 11, 2018
Export Citation:
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Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP5900577B22016-04-06
Attorney, Agent or Firm:
Kudou Youhei



 
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