Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2019141729
Kind Code:
A
Abstract:
To provide a game machine capable of increasing dynamic display time of one identification information while enhancing interest in a game without causing a player to get tired.SOLUTION: When false variation performed during one variation display is executed for five times (in the case of "five" false variation times), a "role" where it is determined that a special ready-to-win results and a jackpot results, and a "role" where it is determined that a ready-to-win does not result and complete losing results are at least granted. When the number of false variation times is five, it is configured that a degree of expectation toward a jackpot is the highest in the case where the ready-to-win is satisfied. Thus, a player can increase a degree of expectation toward satisfaction of a ready-to-win and a jackpot by repetition of false variation in a process reaching complete losing even if the complete losing results through five pseudo variations. Thus, interest in a game is enhanced without causing the player to get tired, and false continuation is allowed to occur frequently, thus increasing one average variation time.SELECTED DRAWING: Figure 8
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Inventors:
ISHIZUKA KEITA
Application Number:
JP2019105554A
Publication Date:
August 29, 2019
Filing Date:
June 05, 2019
Export Citation:
Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP5793866B2 | 2015-10-14 |
Attorney, Agent or Firm:
Shinichiro Okada