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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2020054484
Kind Code:
A
Abstract:
To provide a game machine that appropriately execute a performance in an advantageous state.SOLUTION: A game machine includes counting means for updating a count value from an initial value to an end value according to the progress of the game in a first state, and performance control means capable of causing a first performance and a second performance to be executed, in the first state. The number of games required for execution of the first performance is different from the number of games required for execution of the second performance. The performance control means causes the first performance to be executed when execution of the first performance is determined and the possibility that the count value reaches a predetermined value in the game in which the first performance is executed is a predetermined index or lower, and the performance control means causes the second performance of a length determined according to the count value to be executed without causing the first performance to be executed when execution of the first performance is determined and the possibility that the count value reaches a predetermined value in the game in which the first performance is executed is a predetermined index or higher.SELECTED DRAWING: Figure 34

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Inventors:
KATO NAOKI
MIYAZAKI HIROMI
Application Number:
JP2018185562A
Publication Date:
April 09, 2020
Filing Date:
September 28, 2018
Export Citation:
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Assignee:
DAITO GIKEN KK
International Classes:
A63F5/04
Domestic Patent References:
JP2017070448A2017-04-13
JP2018121753A2018-08-09
JP6268234B22018-01-24
JP2014050461A2014-03-20
JP2016093440A2016-05-26
JP2018185564A2018-11-22
JP2018185563A2018-11-22
JP2018185561A2018-11-22
JP2018185560A2018-11-22
Other References:
"「秘宝伝〜太陽を求める者達〜」", パチスロ必勝ガイドMAX 2013年2月号, JPN6021016561, 1 February 2013 (2013-02-01), pages 14 - 27, ISSN: 0004630605
Attorney, Agent or Firm:
Akihiro Yoshinobu
Naoto Kurasawa



 
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