Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2020054485
Kind Code:
A
Abstract:
To provide a game machine that appropriately execute a performance in an advantageous state.SOLUTION: A game machine includes performance control means capable of causing performance means to execute a performance, and counting means for updating a count value from an initial value to an end value according to the progress of the game in a first state. The performance control means capable of causing a performance corresponding to the count value among a plurality of performances to be executed.SELECTED DRAWING: Figure 34
Inventors:
KATO NAOKI
MIYAZAKI HIROMI
MIYAZAKI HIROMI
Application Number:
JP2018185563A
Publication Date:
April 09, 2020
Filing Date:
September 28, 2018
Export Citation:
Assignee:
DAITO GIKEN KK
International Classes:
A63F5/04
Domestic Patent References:
JP2016093440A | 2016-05-26 | |||
JP2014050461A | 2014-03-20 | |||
JP2017070448A | 2017-04-13 | |||
JP2018121753A | 2018-08-09 | |||
JP6268234B2 | 2018-01-24 | |||
JP2018185562A | 2018-11-22 |
Attorney, Agent or Firm:
Akihiro Yoshinobu
Naoto Kurasawa
Naoto Kurasawa