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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2020168048
Kind Code:
A
Abstract:
To provide a game machine in which ingenuity is exercised for A performance.SOLUTION: A game machine that executes a lottery on whether or not to impart a privilege, and controls a game state to any of game states includes: performance display means; and first operation means, second operation means, and third operation means that can be operated by a player, and are operation parts different from each other. A first instruction performance can be executed for instructing the first operation means to execute a predetermined operation continuously, and second and third instruction performances can be executed for instructing the second and third operation means to execute predetermined operations respectively. When an operation according to the second instruction performance is executed, a change is given to a performance display, and when an operation according to the third instruction performance is executed, visibility of the performance display is enhanced. It is possible to execute the second instruction performance after the first instruction performance is executed while the first instruction performance is kept being displayed, and to execute the third instruction performance while the first instruction performance and the second instruction performance are kept being displayed.SELECTED DRAWING: Figure 696

Inventors:
ICHIHARA TAKAAKI
SAKANE WATARU
SODEOKA TAKASHI
Application Number:
JP2019069711A
Publication Date:
October 15, 2020
Filing Date:
April 01, 2019
Export Citation:
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Assignee:
DAIICHI SHOKAI KK
International Classes:
A63F7/02; A63F5/04
Domestic Patent References:
JP2016087208A2016-05-23
JP2020168049A2020-10-15
Attorney, Agent or Firm:
Fujio Patent Office



 
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