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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2021007576
Kind Code:
A
Abstract:
To provide a game machine capable of inhibiting a player from becoming bored with a game at an early stage.SOLUTION: A first game state is set on the basis of entry of a game ball in a specific area, and a second game state different from the first game state is set when a game ball does not enter the specific area. A performance mode is determined by performance mode determination means out of a plurality of performance modes at least including a suggestion performance mode capable of suggesting that a game ball is caused to enter a specific area as a performance mode of a performance executed by performance execution means in a period that a privilege game is executed, and one of first settings for executing the suggestion performance mode in a period that a game ball can be caused to enter the specific area, and second settings for executing a performance mode different from the suggestion performance mode is set by setting means on the basis of specific information so that it is possible to provide a game machine that can inhibit the player from becoming bored with the game at an early stage.SELECTED DRAWING: Figure 1

Inventors:
TAMURA NOBUYUKI
KUCHIDA TADATAKA
DAIGUJI HIROKI
TSUNODA YOSHIKO
Application Number:
JP2019122560A
Publication Date:
January 28, 2021
Filing Date:
June 29, 2019
Export Citation:
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Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F7/02
Attorney, Agent or Firm:
Kudou Youhei



 
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