Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2021112397
Kind Code:
A
Abstract:
To make it possible to use a RAM storage area effectively.SOLUTION: A game machine of the present invention includes, in a predetermined substrate used for the progress of a game, a CPU, a ROM in which a program used in the CPU is stored, and a RAM in which a variable updated by the program is held. The CPU reads the program from the ROM, on the basis of the program, compares the value stored in a predetermined address of the RAM with a fixed value, and sets a carry flag if the value stored in the predetermined address is less than the fixed value.SELECTED DRAWING: Figure 122
Inventors:
HOSHINA HITOSHI
Application Number:
JP2020006754A
Publication Date:
August 05, 2021
Filing Date:
January 20, 2020
Export Citation:
Assignee:
HEIWA CORP
International Classes:
A63F7/02; A63F5/04
Domestic Patent References:
JP2019141675A | 2019-08-29 | |||
JP2019180443A | 2019-10-24 | |||
JP2016096890A | 2016-05-30 | |||
JP2016154579A | 2016-09-01 | |||
JP2006181284A | 2006-07-13 | |||
JP2007319265A | 2007-12-13 |
Attorney, Agent or Firm:
Aomi patent office