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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2021112397
Kind Code:
A
Abstract:
To make it possible to use a RAM storage area effectively.SOLUTION: A game machine of the present invention includes, in a predetermined substrate used for the progress of a game, a CPU, a ROM in which a program used in the CPU is stored, and a RAM in which a variable updated by the program is held. The CPU reads the program from the ROM, on the basis of the program, compares the value stored in a predetermined address of the RAM with a fixed value, and sets a carry flag if the value stored in the predetermined address is less than the fixed value.SELECTED DRAWING: Figure 122

Inventors:
HOSHINA HITOSHI
Application Number:
JP2020006754A
Publication Date:
August 05, 2021
Filing Date:
January 20, 2020
Export Citation:
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Assignee:
HEIWA CORP
International Classes:
A63F7/02; A63F5/04
Domestic Patent References:
JP2019141675A2019-08-29
JP2019180443A2019-10-24
JP2016096890A2016-05-30
JP2016154579A2016-09-01
JP2006181284A2006-07-13
JP2007319265A2007-12-13
Attorney, Agent or Firm:
Aomi patent office



 
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