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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2021120050
Kind Code:
A
Abstract:
To provide a game machine that can appropriately improve attention of a player on a game.SOLUTION: A front door frame of a Pachinko machine is provided with an operation button 40 that is pressed by a player. In a first performance and a second performance executed in a game, an operation-corresponding performance such as effect change and a cut-in display is executed in response to an operation of the operation button 40 as a trigger, during the performance. In the first performance, if the operation button 40 is pressed and held, a color of effect changes according to the operation button being pressed and held, or if the operation button 40 is pressed repeatedly, a color of effect changes according to the operation button being pressed repeatedly. When a second performance is started to follow the first performance, an operation manner of the operation button 40 in the first performance is grasped. If the operation manner is "pressing and holding the button", "pressing and holding" is set as a trigger of cut-in display in the second performance, or if the operation manner is "pressing repeatedly the button", "repeated pressing" is set as a trigger of cut-in display in the second performance.SELECTED DRAWING: Figure 1

Inventors:
OKAMURA GEN
Application Number:
JP2021088039A
Publication Date:
August 19, 2021
Filing Date:
May 26, 2021
Export Citation:
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Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP6891416B22021-06-18
Attorney, Agent or Firm:
Kudou Youhei



 
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