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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2022026444
Kind Code:
A
Abstract:
To provide a game machine capable of suitably increasing a degree of attention to a game.SOLUTION: An MPU of a main control device executes a winning/losing lottery on the basis of entry into operation holes. When a jackpot occurs as a result of the lottery, control is shifted to a normal game state corresponding to a high-probability mode and a high-frequency support mode via a special game state. In the case of a normal game state corresponding to a high-frequency support mode, a stage displayed on a display screen 95a of a pattern display device becomes a particular stage. In the particular stage, an opponent character EC for suggesting a lottery mode and a friend character FC for suggesting the remaining guaranteed number of times are displayed in a resident manner on the display screen 95a. When the number of execution times of game rounds after completion of a special game state reaches a prescribed number of times, a second-class particular performance is executed, and display of the friend character FC and the opponent character EC in a game round after the second-class particular performance may be changed.SELECTED DRAWING: Figure 232

Inventors:
KAMIYA TOMOYOSHI
Application Number:
JP2020129918A
Publication Date:
February 10, 2022
Filing Date:
July 31, 2020
Export Citation:
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Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F7/02
Attorney, Agent or Firm:
Yamada Tsuyoshi



 
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