Login| Sign Up| Help| Contact|

Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2022038933
Kind Code:
A
Abstract:
To enhance amusement in a game.SOLUTION: A Pachinko game machine 1 can be controlled to a time-saving state (ball entry easy state) in which a game ball is set to be easier to enter a second start port 21 (variable start port) than in a non-time-saving state. In the time-saving state, there are a time-saving state A (first ball entry easy state) and a time-saving state B (second ball entry easy state) in which a game ball is set to be more difficult to enter the second start port than in the time-saving state A. The Pachinko game machine 1 can be controlled to the time-saving state B (slight time-saving state) without going through a big winning game when the result of a big winning determination process is a particular losing (specific determination result). A privilege given to a player is different between cases where the big winning game is executed on the basis of the result of the big winning determination process in the non-time-saving state and where the big winning game is executed on the basis of the result of the big winning determination process in the time-saving state B. The result of the big winning determination process based on the a ball entry to the second start port includes a particular losing, but does not include a normal losing.SELECTED DRAWING: Figure 38

Inventors:
ICHIHARA TAKUTO
FUJIWARA UMI
KUBOTA MICHIYA
Application Number:
JP2020143668A
Publication Date:
March 10, 2022
Filing Date:
August 27, 2020
Export Citation:
Click for automatic bibliography generation   Help
Assignee:
SANEI R & D CO LTD
International Classes:
A63F7/02
Attorney, Agent or Firm:
Cosmos International Patent and Trademark Office



 
Previous Patent: JPWO2022038932

Next Patent: Electrochemical cell