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Title:
遊技機
Document Type and Number:
Japanese Patent JP5864461
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine allowing even a player not accustomed to a target-push operation to play a game comfortably.SOLUTION: When a combination of special design patterns for transition of a game state to a special game state cannot be stopped and displayed on a determination line, and finally a combination other than the combination of special design patterns and capable of transiting the game state to the special game state is stopped and displayed on the determination line, and the game state is then transited to the special game state, a performance displaying the combination of special design patterns on a predetermined line is carried out during acceleration processing of the next unit game. In addition, when a game in the special game state is determined to be started again, a performance displaying a predetermined combination of particular design patterns on a predetermined line extending across a plurality of display columns is carried out during acceleration processing of the next unit game.

Inventors:
Takahiro Ito
Application Number:
JP2013060836A
Publication Date:
February 17, 2016
Filing Date:
March 22, 2013
Export Citation:
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Assignee:
Universal Entertainment Inc.
International Classes:
A63F5/04
Domestic Patent References:
JP2013009724A
JP2010240016A
JP2005160663A
JP2013255524A
JP2012095963A
JP2010063741A
JP2013052299A
JP2013000527A
JP2003299775A
JP2013006076A
JP2013046812A
Attorney, Agent or Firm:
Shinto International Patent Office



 
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