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Title:
Game machine
Document Type and Number:
Japanese Patent JP6015815
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of preferably reducing a processing load of control means.SOLUTION: A sub MPU 82 shifts a game state to a usual AT state when a shift condition is satisfied. In the usual AT state, when a bell accessory is won, a stop order corresponding to that is communicated. In this case, a main MPU 72 performs pressing order lottery processing when a usual replay accessory is won, and sends information regarding a pressing order selected in the pressing order lottery processing to the sub MPU 82. The sub MPU 82 communicates the pressing order when the usual AT state is successively performed. In a game in which the usual replay accessory is won, the main MPU 72 temporarily sets a usual AT1 signal to an OFF state and then sets it to an ON state again on the basis of that the pressing order selected in the main MPU 72 becomes identical to a real pressing order.

Inventors:
Yuji Ishida
Yamaguchi future
Jun Miyamoto
Kota Otsuka
Junichi Hirose
Takaaki Hirama
Application Number:
JP2015117100A
Publication Date:
October 26, 2016
Filing Date:
June 10, 2015
Export Citation:
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Assignee:
Sanyo Bussan Co., Ltd.
International Classes:
A63F5/04
Domestic Patent References:
JP5761140B2
JP2012024221A
JP2012101048A
Attorney, Agent or Firm:
Satoru Ando



 
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