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Patent Searching and Data


Title:
Game machine
Document Type and Number:
Japanese Patent JP6063841
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of changing the number of games in which a precursory performance is executed.SOLUTION: When any of special replays 1-3 is won, a sub CPU draws a lottery of presence/absence of ART (Assist Replay Time) winning and executes a notification in which a player is allowed to select the number of player's selection games, as the number of unit games to be executed in the precursor game state. When the ART winning is "present", the sub CPU, after executing the unit games of the number of player's selection games determined by the player, transfer the game state to a real precursor game state for transferring to the ART state. However, when the ART winning is "absent", the sub CPU, after executing the unit games of the number of player's selection games determined by the player, transfers the game state to a false precursor game state not transferring to the ART state. When the number of player's selection games is three games and the ART winning is "present", the sub CPU, after executing the real precursor game state, transfers the game state to an ART preparation state in which a replay is won at a high probability.

Inventors:
Toshiki Ichihashi
Application Number:
JP2013172221A
Publication Date:
January 18, 2017
Filing Date:
August 22, 2013
Export Citation:
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Assignee:
Universal Entertainment Inc.
International Classes:
A63F5/04
Domestic Patent References:
JP2013094297A
JP2006081767A
JP2003265703A
Other References:
「出ましたハクション大魔王」,パチスロ必勝ガイド2006年1月号,株式会社白夜書房,2006年 1月 1日,p.14-17
Attorney, Agent or Firm:
Gunichiro Ariga