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Patent Searching and Data


Title:
Game machine
Document Type and Number:
Japanese Patent JP6101323
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine which has its running improved by not fixing but varying the game number till a ceiling is reached.SOLUTION: If a replay 0 is a display combination in a general game state, the game shifts to an RT (replay time) 1, and a replay 1, a replay 2 and a special replay then become a display combination so that the game state transits stepwise to an RT2 game state, an RT3 game state and an RT4 game state, which becomes a ceiling at a very high replay probability. For the RT1 game state, the RT2 game state and the RT3 game state, the internal winning probability of a normal replay become higher in the recited order. In the RT2 game state, the replay 0 may also be a display combination so that the game state returns back to the RT1 game state, or the replay 1 may also be a display combination in the RT3 game state so that the game state returns back to the RT2 game state.

Inventors:
Sugimoto
Application Number:
JP2015167794A
Publication Date:
March 22, 2017
Filing Date:
August 27, 2015
Export Citation:
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Assignee:
Universal Entertainment Inc.
International Classes:
A63F5/04
Domestic Patent References:
JP2008029686A
JP2006223396A
JP2007130330A
Attorney, Agent or Firm:
Toshio Kanata
Takimoto Torazo
Katsutoshi Shiozawa
Toshiki Ichihashi