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Patent Searching and Data


Title:
Game machine
Document Type and Number:
Japanese Patent JP6173550
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of preventing player's misunderstanding in a case where pseudo stop performance is executed, and exerting high performance effect for the pseudo stop performance.SOLUTION: Pattern change temporary stop controlling means holds a temporary stopped pattern in a vibrating manner in a case where pattern change is temporarily stopped, and makes reference to different control information, control information to be made reference to hold 1 line in a vibrating manner in a case where the 1 line is temporarily stopped, and control information to be made reference to hold the other line in a vibrating manner in a case where the other line is temporarily stopped, so that the timing of vibration of the 1 line in a case where the 1 line is temporarily stopped is different from the timing of vibration of the other line in a case where the other line is temporarily stopped.SELECTED DRAWING: Figure 29

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Inventors:
Shunsuke Murakami
Hama Kenichiro Ta
Kaoru Hirota
Application Number:
JP2016209497A
Publication Date:
August 02, 2017
Filing Date:
October 26, 2016
Export Citation:
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Assignee:
Universal Entertainment Inc.
International Classes:
A63F5/04
Domestic Patent References:
JP2014094054A
JP2014050571A
JP2010125186A
JP2004254744A
JP2010148968A
JP2013183816A
JP2011182902A
JP2016073750A
JP2017012915A
Attorney, Agent or Firm:
Toshio Kanata
Takimoto Torazo
Katsutoshi Shiozawa
Toshiki Ichihashi