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Patent Searching and Data


Title:
Game machine
Document Type and Number:
Japanese Patent JP6216749
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine which makes a determination as to whether to perform a shift to a specific state during a special game state, and which can prevent decline of game amusement.SOLUTION: When a control of a bonus (jackpot) game advantageous to a player is being performed, a main CPU performs a shift lottery to an ART state advantageous to the player. If a shift to the ART state is determined by the lottery, the main CPU performs a notification that a shift to the ART state is determined, during a period where the shift of the game state is performed after the end of the bonus game. Further, a sub CPU is configured to store, in a sub ROM, a first presentation and a second presentation with a higher expectation level for being controlled in the bonus or the ART state than the first presentation, and restricts a performance of the second presentation during a period where the shift of the game state is performed after the end of the bonus game, if the shift lottery to the ART state advantageous to the player has not been won.SELECTED DRAWING: Figure 122

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Inventors:
Naoyuki Watanabe
Application Number:
JP2015169030A
Publication Date:
October 18, 2017
Filing Date:
August 28, 2015
Export Citation:
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Assignee:
Kyoraku Sangyo Co., Ltd.
International Classes:
A63F5/04
Domestic Patent References:
JP2015123122A
JP2012231857A
Attorney, Agent or Firm:
Ebisu International Patent Office