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Patent Searching and Data


Title:
Pachinko machine
Document Type and Number:
Japanese Patent JP6317229
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of enhancing interest in a game without making monotonous a sense of expectation toward an addition during an advantageous game state (for example, an AT game) advantageous to a player.SOLUTION: A sub-CPU 81 grants points (for example, points during AT) upon determination of a predetermined internal winning pattern combination (for example, one of bell replays 1-4) during an advantageous game state (for example, an AT game), and continues the advantageous game state (for example, an AT game) when the number of stored points reaches a predetermined number of points (for example, 4 points). Meanwhile, when the number of stored points is less than a predetermined number of points (for example, 1-3 points), the points are carried over at least to a next advantageous game state.SELECTED DRAWING: Figure 35

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Inventors:
Hiroaki Ose
Satoshi Kobayashi
Application Number:
JP2014212269A
Publication Date:
April 25, 2018
Filing Date:
October 17, 2014
Export Citation:
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Assignee:
Universal Entertainment Inc.
International Classes:
A63F5/04
Domestic Patent References:
JP2014045989A
JP2008055053A
JP2013223615A
Attorney, Agent or Firm:
Toshio Kanata
Takimoto Torazo
Katsutoshi Shiozawa