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Title:
遊技機
Document Type and Number:
Japanese Patent JP6862861
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of preventing such a problem that a player gets bored with a game in an early stage.SOLUTION: A movable body is moved by a movable pattern in which a stoppable range of the movable body is preset and, on the basis of establishment of a specific condition, one identification part is determined out of identification parts that are set in the stoppable range determined by identification determination means. The movable body is stopped by stop control means so as to stop the identification part at a performance position. This configuration provides a player with a real-time performance without specifying the stop position of the movable body until establishment of the specific condition so as to inhibit the game from getting monotonous and prevent such a trouble that the player gets bored in an early stage.SELECTED DRAWING: Figure 211

Inventors:
Okamura
Daisuke Hara
Application Number:
JP2017014881A
Publication Date:
April 21, 2021
Filing Date:
January 30, 2017
Export Citation:
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Assignee:
Sanyo Bussan Co., Ltd.
International Classes:
A63F7/02
Domestic Patent References:
JP6226045B2
Attorney, Agent or Firm:
Kudou Youhei



 
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