Login| Sign Up| Help| Contact|

Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JPH06218120
Kind Code:
A
Abstract:

PURPOSE: To prevent an overflow of start storage even in a regular game state, and also, to execute control at the time of starting a variable display, which is merit to a game store, as well.

CONSTITUTION: When the number of storage is under '2', a variable display time is set to 5.2 seconds (step S76), and in the case where the number of storage is large and ≥'2', the variable display time of a picture pattern is set to 2 seconds in the case where ≥4 seconds elapse from the start time (step S78). In such a way, in the case where the number of start storage is small, the variable display time of the picture pattern is lengthened, and image-up of a game store is realized by giving such an impression that start prize-winning is frequent, to a player. On the other hand, in the case where the number of start storage is large, an overflow of the start storage is prevented by shortening the variable display time of the picture pattern.


More Like This:
Inventors:
NIIYAMA KICHIHEI
ITO KOJI
Application Number:
JP2856793A
Publication Date:
August 09, 1994
Filing Date:
January 25, 1993
Export Citation:
Click for automatic bibliography generation   Help
Assignee:
SOPHIA CO LTD
International Classes:
A63F7/02; (IPC1-7): A63F7/02; A63F7/02
Attorney, Agent or Firm:
Kashima Hidemi