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Patent Searching and Data


Title:
ゲーム管理装置、ゲームシステム及びプログラム
Document Type and Number:
Japanese Patent JP6748865
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To achieve a game for allowing a user to easily satisfying oneself of a match result.SOLUTION: Storage control means of a game managing device stores a game parameter of each user in a storage device. Automatic match execution means plays a plurality of automatic matches between users for a predetermined period, based on the game parameter. Intervention period setting means sets an intervention period when a match played by the users is permitted instead of the automatic match before the automatic match. Control means increases the user's demerit to be applied in a match as the match by the user is started closer to a term of the intervention period.SELECTED DRAWING: Figure 6

Inventors:
Toshinori Aisaka
Tsuyoshi Yamaguchi
Taku Konishi
Jun Hayashi
Ryosuke Miura
Application Number:
JP2018067036A
Publication Date:
September 02, 2020
Filing Date:
March 30, 2018
Export Citation:
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Assignee:
Konami Digital Entertainment Co., Ltd.
International Classes:
A63F13/45; A63F13/30; A63F13/58; A63F13/79; A63F13/812; A63F13/825
Domestic Patent References:
JP2013162949A
JP2005000247A
JP2004121490A
JP2003019355A
JP2006192169A
JP2011206449A
Other References:
レッスルエンジェルス サバイバー ザ・コンプリートガイド,日本,株式会社メディアワークス,2007年 3月 5日,第4版,第152頁
実況パワフルプロ野球2010,週刊ファミ通,日本,株式会社エンターブレイン,2010年 8月26日,第25巻第36号,第176頁
Attorney, Agent or Firm:
Rie Morimoto
Morimoto Kazunori