To enhance an added value of a game machine by rewriting game information according not only to a game but also to the purchasing of an article or the receiving of service by a user and to more directly accelerate the purchasing of an article or the receiving of service by a user.
An RFID tag 11 is disposed in a figure 10, a fostering parameter can be registered therein, and the fostering parameter can be additionally registered from an RFID-RW21 connected to a POS register terminal to the figure 10 brought by a consumer relating to the purchasing of the consumer of a first food or others. Thus the figure 10 used in a game system can be effectively utilized in merchandising by relating the consuming action of the consumer to the supply of the fostering parameter of the figure 10.
MAKI KANEMITSU
Hidemi Matsukura
Tsutomu Toyama