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Title:
GAME PROGRAM AND GAME MACHINE
Document Type and Number:
Japanese Patent JP2009011568
Kind Code:
A
Abstract:

To provide a game program which provides capture information only when a player needs it, and enables the player to advance a game to the end and clear the game, and a game machine.

A capture moving image storage means relates display data for displaying a capture moving image indicating the capture method of a prescribed scene in the game, to the prescribed scene and stores them in a prescribed storage part. A game processing means executes game processing, and a display processing means makes a game image be displayed at a display device. A moving image display instruction means receives input from the user for instructing the display of the capture moving image, and a game scene determination means determines the scene in the game when the moving image display instruction means receives the input from the user. Then, a moving image display means reads the capture moving image related to the scene determined by the game scene determination means from the prescribed storage part and displays it at the display device.


Inventors:
MIYAMOTO SHIGERU
Application Number:
JP2007176668A
Publication Date:
January 22, 2009
Filing Date:
July 04, 2007
Export Citation:
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Assignee:
NINTENDO CO LTD
International Classes:
A63F13/45; A63F13/35; A63F13/49; A63F13/52; A63F13/69
Domestic Patent References:
JP2002315957A2002-10-29
JP2004209110A2004-07-29
JP2002052256A2002-02-19
JP2002191868A2002-07-10
JP2005192689A2005-07-21
Attorney, Agent or Firm:
Shiro Ogasawara