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Patent Searching and Data


Title:
GAME PROGRAM AND SYSTEM
Document Type and Number:
Japanese Patent JP2018171261
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a strategic and amusing game program by which even a player in a disadvantageous state can come from behind and win a game.SOLUTION: There is provided a game program in which, during a match game, an attribute of at least one region of a plurality of regions included in a game field is changed according to the progress of the game, and an event is generated while the game is progressing. The event is caused to progress according to the number or the area of the region having a predetermined region attribute.SELECTED DRAWING: Figure 2

Inventors:
FUJIKAWA SHO
SAKUMA MIZUKI
SHIBA TAKAMASA
Application Number:
JP2017071171A
Publication Date:
November 08, 2018
Filing Date:
March 31, 2017
Export Citation:
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Assignee:
SQUARE ENIX CO LTD
International Classes:
A63F13/822; A63F13/35; A63F13/45; A63F13/55; A63F13/69
Domestic Patent References:
JP2007075430A2007-03-29
JP2015159900A2015-09-07
Other References:
ベルスタッフあそび部屋, 幻獣旅団 公式ガイドブック 初版 GENJYU RYODAN, vol. 第1版, JPN6018018489, 1 June 1998 (1998-06-01), pages 4 - 7, ISSN: 0003920879
水口 真: "クイックス リブルラブル コロスケローラー SDガンダムガシャポンウォーズ オセロ QIX", ゲームラボ NO.240, JPN6018018491, 1 August 2015 (2015-08-01), pages 121, ISSN: 0003920881
ファイティングスタジオ, プレイステーション▲R▼完璧攻略シリーズ▲113▼ ガイアマスター 神々のボードゲーム 必勝攻略法, vol. 第1版, JPN6018018492, 30 May 2000 (2000-05-30), pages 8 - 13, ISSN: 0003800495
Attorney, Agent or Firm:
Patent Business Corporation Lighthouse International Patent Office