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Title:
GAME PROGRAM
Document Type and Number:
Japanese Patent JP2017000885
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game program that has a new operation mode when operating according to a display part.SOLUTION: A game program causes a game machine 401 to function as: a plurality of operational sequence display regions 463A to 463D for displaying operational sequences; a plurality of fending-off operation parts 20 for receiving from a player an operation corresponding to each region of the plurality of operational sequence display regions 463A to 463D; and a control part. The control part causes, each region of all of the plurality of operational sequence display regions 463A to 463D that provide operational instructions of operational sequences, to entirely display an operational instruction of an operational sequence, after entirely displaying the operational sequence, receive each operational sequence of the plurality of fending-off operation parts 20 during a specified time, and determine the degree of matching between the operational sequence of each region of the plurality of operational sequence display regions 463A to 463D and the order of operations received during the specified time.SELECTED DRAWING: Figure 1

Inventors:
EHATA NAOKI
Application Number:
JP2016201042A
Publication Date:
January 05, 2017
Filing Date:
October 12, 2016
Export Citation:
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Assignee:
TAITO CORP
International Classes:
A63F13/5375; A63F13/24; A63F13/45; A63F13/52
Domestic Patent References:
JP2011194092A2011-10-06
JP2011194092A2011-10-06
JP2002292130A2002-10-08
JP2010246813A2010-11-04
JP2002292130A2002-10-08
JP2001070649A2001-03-21
Other References:
"Punch Mania 北斗の拳", アルカディア, vol. 第3巻, JPN6017045964, 30 April 2000 (2000-04-30), JP, pages 44 - 45
Attorney, Agent or Firm:
Hisao Kamada



 
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