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Title:
ゲームプログラム、ゲーム装置、ゲームシステムおよびゲーム制御方法
Document Type and Number:
Japanese Patent JP5745247
Kind Code:
B2
Abstract:
An example game apparatus includes a CPU, and the CPU reproduces a BGM according to BGM data. When a ball object and an item object are shot at a predetermined timing, and a player object catches or receives the ball object at a point of impact, a part of melody of a main theme of the BGM is output. In a case that each player object catches or receives a ball object of the same color as that assigned to the own player object, a correct melody is output, but in a case that it catches or receives a ball object of a different color, a melody being different in pitch is output. Alternatively, in a case that the ball object cannot be caught or received, no melody is output.

Inventors:
Junpei Hotta
Ryoko Ikuta
Toyokazu Nonaka
Shin Azuma
Hideki Matsuoka
Application Number:
JP2010225484A
Publication Date:
July 08, 2015
Filing Date:
October 05, 2010
Export Citation:
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Assignee:
Nintendo Co., Ltd
Square Enix Co., Ltd.
International Classes:
A63F13/54; A63F13/814; A63F13/428; A63F13/44; A63F13/55; A63F13/577
Domestic Patent References:
JP2009247503A
JP2010172442A
JP2008253440A
JP10305171A
JP2001321564A
Other References:
テクニクビート,月刊アルカディア,株式会社エンターブレイン,2002年12月 1日,第3巻/第12号,p.68-69
テクニクティクス,電撃PlayStation ,メディアワークス,2001年 1月26日,第7巻/第3号,p.174-175
ひろえスーパーレシーブ,ワンダーライフスペシャル 任天堂公式ガイドブック マリオパーティ アドバンス,株式会社小学館,2005年 3月10日,初版,p.48
Attorney, Agent or Firm:
Yoshito Yamada
Moriki Ishihara



 
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